I love that every card game has to have a special word for turning a card on its side because the alternative is oblivion, especially since… well, we did a strip about it. If you want to know what I think you can go look at it!!!
I stopped over at his place a couple days ago to give him his GUNDAM ASSEMBLE goodies, the Wings Of Advance one, and he was able to snip and build one of them in about a minute. As I was grabbing my stuff to head back out, he asked me if I wanted to play a round.
It was a card game. I said yes.
I didn’t have a chance to check out Rush of Ikorr, the new one from Upper Deck; Kiko and I have Flesh and Blood starters but we haven’t had a chance to get our heads around that game yet. Riftbound, Riot’s incursion into the space, is beautiful – with Lorcana tier legibility and amazing art – Jasmine says it bangs. Those are just the ones I remember being there. Wizards of the Coast has one too; I forget what it’s called. Feels like a scary space for a ton of reasons.
A lot of times the starters are the furthest I get into a game. New mechanics are the perfect combination of starch and savory, they are like unto a Pringle, and it’s always time for a little treat. They’re just like the characters you’d choose from the main menu of a fighting game, the canonical belligerents. I know that such games can be sources of incredible danger, either simulated or on a proper table, which stokes a natural fear. The “loophole” is that I buy starters for every market entry, which is probably worse.
(CW)TB out.